#ifndef _EngineModel_h_
#define _EngineModel_h_

#include "BlazeEngineConfig.h"

#include "BlazeEngineResource.h"
#include "BlazeEngineRenderObject.h"

class _BlazeExports BeModel : public BeRenderObject, public BeResource
{
public:
	BeModel();
	virtual ~BeModel();

	virtual void BeginRender();
	virtual void EndRender();

};	

#endif
